As to whether or not NBA 2K Playgrounds will continue following the studio’s purchase by the Embracer Group, Karch said, “Absolutely. We have a fantastic relationship with 2K and we plan on continuing the partnership.” He added, “Our acquisition by Embracer won’t change Saber’s DNA, in fact I would say that one of the reasons we were so keen to join them is because I believe their culture will amplify what has made us successful. Embracer allows its studios to become the best versions of ourselves, I think you see that with the other companies under their umbrella.”
Finally, Karch spoke to the technical challenges of getting The Witcher 3 to run on the Switch: “The biggest challenge was finding which compromises could be made to the game which wouldn’t have a significant impact on the visuals. We needed to make sure the game looked great, fit into the Switch’s memory and ran at a solid frame rate. There was really no single factor which made this a reality. We experimented constantly for the first few months until we found that balance.” He added that the upcoming World War Z port could be even more challenging, telling IGN that “Keep in mind that we are rendering scenes with hundreds of enemies and four players online. Getting this to run on the Switch is the hardest thing that we have had to do – this is true even though we are porting our own [Swarm] engine over to the platform.”World War Z: GOTY Edition will be released on May 5 for Xbox One and PS4 for $49.99, while the PC version will launch the same day on the Epic Games Store for $44.99. Details of the Nintendo Switch release are unknown at this time.
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