It wasn’t just Jill’s look that got a redesign either. Resident Evil 3 expands on the storytelling and dialogue, which means Jill’s character has been expanded upon through story and writing as well. Throughout the demo Carlos calls Jill ‘Supercop’ and she feels like an 80s action hero at times.
“The director really wanted to show that Jill is a character that has the wherewithal to get through all situations,” Fabiano explained. One of those situations, for example, is the Drain Deimos which makes an updated return in Resident Evil 3. When attacked by one of these, Jill risks getting infected with parasites which she must proceed to remove from herself by inducing vomiting. “At its core, it is survival horror, right? And we want to keep those elements in there and…[show] that Jill can get through these really hard situations.”
Resident Evil 3 has been in development for three years, and there was some concurrent development with Resident Evil 2. This allowed the developers to see what was being done in one remake and adapt and learn for Resident Evil 3. “So we were able to take a lot of what we built out for RE 2 with the RE engine and use that and then kind of adapt and actually bring that even more forward and develop in that sense… We saw what was being built out in RE2, and there were things that we took from that or things that we actually wanted to kind of bring even more forward,” Fabiano said.
As for specifics, Fabiano told IGN that there were “certain things that [Capcom] did with AI and certain things to kind of spruce up the way that the graphics look,” but declined to get too much further in-depth.While elements like the city and characters were expanded for the Resident Evil 3 remake, other functions like the multiple endings and live choices were removed. Fabiano says these features were sacrificed in favor of a more focused story. “The live selections were something that was included in the original RE 3. You know, they didn’t have much development time and there were challenges that they had to face. So one of the solutions they came up with to give the game some replayability was to add the live selections,” Fabiano says. “In this case, the director really just wanted to tell a consistent story. And so that’s why we decided to go with the one story with Resident Evil 3.”
While you can read IGN’s hands-on preview of Resident Evil 3 for more details and impressions about the upcoming survival horror game, we did ask Fabiano two final questions. Will there be more Resident Evil remakes in the future, and will Resident Evil go first-person again?
Sadly, our answers to both of those questions was a very vague, “Who knows?”
Matt Kim is a reporter for IGN. You can reach him on Twitter.
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