Porklike by Krystman




Wurst Comes to Worst

Porklike is a minimalistic, classic Roguelike made in the Pico-8 engine. Enter the tower of Wurstlord. Can you make it to the top and steal his legendary Kielbasa? 9 floors of dangerous traps and enemies await you. Only if you move carefully and master your character’s abilities will you become the champion of Porklike.

The game is controlled with a Keyboard. On mobile devices an on-screen controller will show up.

  • X/M/V – Inventory / Confirm
  • Z/N/C – Cancel
  • Enter -Menu

Making Of

Porklike was written and designed by Krystian Majewski, an Independent Developer and the host of the Lazy Devs Academy video channel

The music was composed by Sebastian Haßler, a music composer for film, TV and videogames.

The environment art and some characters were inspired by the work of the pixel artist @pixelartm and used with their permission.

The artwork of the enemies was inspired by the work of the pixel artist @kirai_s and used with their permission.

The game is written entirely in Pico-8.

Porklike was created as part of a video tutorial series. If you want to make your own Roguelike, please check it out:

Join the Lazy Devs Academy Discord channel!




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