In an email to IGN, Hello Games head of publishing Tim Woodley said: “The project came about through our desire to have an outlet in the studio which harked back to a time before No Man’s Sky – back when Hello Games was four people in a room working on Joe Danger, incubating a new idea and watching it and the team grow and develop. We’re excited about The Last Campfire, but also what this team does in future.”
The Last Campfire: 5 Screenshots
Work on No Man’s Sky has continued alongside development of The Last Campfire, and it shows little sign of slowing down. In our review of the last major update, Beyond, we said the game “has vastly improved in virtually every way” since release (although it hasn’t solved a core problem with monotony and grind).
In fact, No Man’s Sky seems to be getting pleasantly weirder as it ages – its most recent move was to add the ability to hatch a living spaceship from an egg.
Joe Skrebels is IGN’s Executive Editor of News, and it’s very clear to him taht he is not emotionally ready for The Last Campfire. Follow him on Twitter.
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