The game was planned as an Xbox 360 release, and was intended as a very straightforward remaster for the console with little in the way of new content beyond some dramatic visual upgrades — including updated character models to, in many cases, make the characters look much closer in appearance to their real-life actors.Edmonds explained that at some point in the process, the team was told that “everyone had approved it.” The team continued work, believing that the rights had cleared and there were no strings attached to the remaster of the Nintendo 64 title. However, just as the game was about to go gold, it was canceled due to an unknown “high up” Nintendo executive.
“When it was put to Nintendo, everyone there approved it,” Bury said. “Except they didn’t check with the one guy who mattered.”
“I believe I was told his response went along the lines of, ‘There is no way a Nintendo game is coming out on a Microsoft console,'” he added.
Both Edmonds and Bury estimate that at the time the game was canceled, it only had around 90 bugs in QA testing — a relatively small number for a game release and indicating that GoldenEye 007’s remaster was nearly ready to be released.The two added that the version of GoldenEye 007 that leaked online earlier this month was not the most “current” version of the game, but relatively close. It’s missing some more updated art assets and has more bugs and other issues than the last version of the game. Bury stated that he does not anticipate the final version will ever be made available in any way.
You can watch a longplay of the GoldenEye 007 remaster from earlier this year on YouTube, or take solace in the fact that while we will probably never get a proper release of the remaster, IO Interactive is at least supplying us with both a proper flashy spy game in Hitman 3, and a true 007 licensed title coming sometime in the future.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
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