As well as using the PS5’s solid-state drive “for faster transfers and higher graphical performance,” the game will also utilise the haptic feedback and adaptive triggers in the DualSense to communicate different feelings during combat, depending on the weapons used and the environment around your character.“What’s exciting about the DualSense controller is the fact that it has stereo vibration in terms of the rumblers, as well as resistance on the triggers, so one of the things that you can do is to create, for the first time, a sensation of your weapon hitting another weapon and how it resonates,” Lee told Gamespot. “The fact that if you’re sliding across the ground, depending on the surface of the material – you might slide on gravel or sand or water – the way the vibrations work really feel like the way that those surfaces would feel.”
Lee added that this new technology is especially exciting for a third-person melee combat game like Godfall, where “full awareness of your surroundings” is important. “We can have the clash of weapons, that there could be ways that we can notify the player if an enemy is offscreen about to attack you.”
This marks the first time we’ve heard about a brand new game using the DualSense’s features to its advantage. We’ve previously heard how the controller could communicate the feeling of walking through mud, or the tension on a bow string, and devloper Mike Bithell has mentioned that he came away impressed with the controller’s haptic features after demo sessions.
Godfall is coming to PlayStation 5 and PC, and the game will launch during the 2020 holiday season. For more on Godfall, check out the PS5 box art for the game, revealed last week.
Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
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