Ghost Recon Frontline Was Announced Last Week, and It’s Already Seen a Delay


Tom Clancy’s Ghost Recon Frontline, a new free-to-play FPS from Ubisoft, was announced last week. A Closed Test for the game was meant to begin today, but it’s already been delayed.

Announced on Twitter, the Frontline team explained, “We have decided it is best to postpone the Closed Test for Tom Clancy’s Ghost Recon Frontline. The development team is dedicated to creating the best experience possible. We’ll share details on the new date for the Closed Test as soon as we can. Thank you for your ongoing support.”

No specific reason has been given for the delay.

We were introduced to the game last week, which will offer a free-to-play framework for 102-player battles. It’s a spin on the expected battle royale format, with a focus on objective-based missions that sound like an extension to Ubisoft’s own Dark Zone in the Division. The 16 square-kilometre map is divided into four biomes, and won’t include a shrinking circle to contend with either, giving players access to the entire region at all times.

Developed by Ubisoft Bucharest, the game has been worked on for three years so far, and is aiming for release on PS4, PS5, Xbox Series X|S, Xbox One, PC, and Stadia. No full release date has been announced – you’d hope that a new date for the Closed Test isn’t too far away.

Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].




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