Dunmire Murders by JamesLindeman

Dunmire Murders by JamesLindeman

This Game was made as part of my project for university at Anglia Ruskin University in Cambridge. The project looks at how sound design in video games causes immersion. 

In the game you are a detective looking for a group of holiday goers in the village of DunMire. The game is mostly focused on atmosphere and sound design so there isn’t much gameplay other than discovering the bodies and hopefully being immersed in the environments.

Please once you have played the game fill out this questionnaire as the results will be used in my thesis. You will not have to supply any of your personal info , only the answers to the questions will be kept and used in the project.


Known Bugs: When teleporting to the church there is a chance that you get put back at the door again. If this happens just walk back into the door again.

When shining your light at the pilot there is a chance it wont discover him just try shining it all around him to discover the body.

Assets used:

Synty Simple Apocalypse: https://assetstore.unity.com/packages/3d/environments/simple-apocalypse-cartoon-…

Synty Simple Apocalypse Interiors: https://assetstore.unity.com/packages/3d/props/interior/simple-apocalypse-interi…

RainMaker: https://assetstore.unity.com/packages/vfx/particles/environment/rain-maker-2d-an…

Urban NightSky: https://assetstore.unity.com/packages/2d/textures-materials/sky/urban-night-sky-…

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