Doom is the franchise that introduced the term “deathmatch” into the gaming lexicon, but, as id Software had previously announced, Doom Eternal won’t have a traditional deathmatch mode, instead opting for the more unique Battlemode multiplayer.
“The issue with Doom 2016’s multiplayer was that it was a little bit of this and a little bit of that, and it was all very familiar and it was all packaged together and it was a very comfortable experience that’s easily digested by the consumer,” creative director Hugo Martin told IGN. “And that’s not what they want. They expect an id game to lead and not follow. We definitely followed with that experience. We played it safe; it was somewhat formulaic. And the audience can see through to your design story; they know if that’s what you’re doing, and that’s not what they wanted. We have to always innovate.”[widget path=”global/article/imagegallery” parameters=”albumSlug=doom-eternal-january-2019-screenshots&captions=true”]
Enter Battlemode, the new 2v1 mode in which a single Doom Slayer battles two player-controlled demons and their deployed AI minions. “We tried to give players something new to master [with Battlemode],” Martin said. “It’s not just two players running at each other and the player with the best twitch skills wins.”[ignvideo url=”https://www.ign.com/videos/2019/06/10/doom-eternal-official-mulitplayer-battlemode-trailer-e3-2019″]
While we haven’t played Battlemode yet, we did just play the first three hours of the single-player campaign. Don’t miss our hands-on impressions of that, and stay tuned in February for much more on Doom Eternal, which will be released on March 20 for PC, PS4, Xbox One, and Google Stadia, with a Nintendo Switch version releasing sometime after that.[poilib element=”accentDivider”]
Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.
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