The Zombies mode in Call of Duty: Mobile is being removed on March 25 due to it not meeting the quality standards of the game’s developer.
“We had always mentioned it was limited but with no explicit end-date,” writes the Call of Duty: Mobile developer in the latest community update. “We wanted to see the reception, see the feedback, and see how we can potentially shape the mode for the future. However, the mode just didn’t reach the level of quality that we desire.”
The developer goes on to say that the the Zombies mode may return to Call of Duty: Mobile in the future, but only when it’s of a “high enough quality.” If and when it does return, it may also arrive with the global release of the mode’s second map, Nacht Der Untoten.
For now, the Call of Duty: Mobile developer is looking to focus on the game’s multiplayer, battle royale, and ranked modes. As such, a new Battle Pass arrived on March 1 that lets you earn new character Soap (from Call of Duty 4), along with new weapons and new equipment.
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There’s also a new multiplayer map called Cage, which is designed for close-quarters combat, and while being a three-lane map has a verticality to it that can give risk-taking players an advantage. The developer has also confirmed that Hardpoint will now be a permanent game mode rather than just a limited-time mode.
Until March 11, you can also earn the new operator skill, H.I.V.E. Straight from Call of Duty: Black Ops 3, H.I.V.E. lets you place trap pods that release a deadly swarm of nano-drones when triggered by enemies.
In our Call of Duty: Mobile review we gave it a 7.7 and said that it “plays well but not great” and comes “with a substantial multiplayer package that includes an exciting, condensed take on Blackout’s battle royale.”
Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.
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